12/19/2023 0 Comments My vu art![]() ![]() Composition is a key part of the process, noted Vu, “When building a composition, you really want to look into the natural lines of architecture that lead your eye to a focal point.” With the release of Unreal Engine 5, Vu then tried Lumen, UE5’s fully dynamic global illumination system, which gives her the ability to light her scene in stunning detail. In Unreal Engine 4.26, RTX-accelerated ray tracing and NVIDIA DLSS, powered by AI and Tensor Cores, make scene refinement simpler and faster. Here, Vu experimented with lighting techniques that take advantage of several GPU-accelerated features. Vu then shifts gears to lighting where her mentor encouraged her to go big, literally, saying, “Wouldn’t it be cool to do all this bounce lighting in this big, expansive building?” Next, Vu deployed Marmoset Toolbag and baked her models quickly with RTX-acceleration in mere seconds, saving rendering time later in the process. Vu then used ZBrush’s customizable brushes to shape and sculpt some models in finer detail. The NVIDIA Studio YouTube channel hosts many helpful tutorials, including how to quickly model a scene render using a blocking technique in Autodesk Maya. “Especially since, when you’re making a modular kit for an interior versus an exterior, there is less room to mess up because buildings are made to be perfect structurally.” “Being able to make those fast, precise tweaks was really nice,” Vu said. This left her free to ideate and unlock creativity, all while saving valuable time. Deploying her GeForce RTX 2080 GPU unlocked the GPU-accelerated viewport, enabling Vu’s modeling and animation workflows to be faster and more interactive. Vu began her creative workflow crafting 3D models in Autodesk Maya, slowly building out the larger scene. Royal Library is based on concept art and very different if you compare it.” Fine attention to detail on individual models is the foundation of creating a stunning scene. “My vision for this project, however, was very different. ![]() “Around the time of Royal Library, my style was very hand-painted and I wanted to work more towards League of Legends and World of Warcraft styles,” Vu said. Her artistic endeavors often start by drawing low-poly game assets by hand that look like beautiful paintings, her original intention in stylizing Royal Library. Vu’s work emits a variety of colors and textures, from models to fully fleshed-out scenes. Editor’s note: This post is part of our weekly In the NVIDIA Studio series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how NVIDIA Studio technology accelerates creative workflows.ģD environment artist Jacinta Vu joins us In the NVIDIA Studio this week, showcasing her video-game-inspired scene Royal Library and 3D content creation workflow.īased in Cincinnati, Vu specializes in transforming 2D concept art into 3D models and scenes, a critical contribution she made to The Dragon Prince from Wonderstorm Games. ![]()
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